What This Database Tracks Across the Roster
The Kick an Uma Uma index is the consolidated database every player eventually needs: a single reference that lists every horse girl available in the current build, her Rarity Tier, her Base Cash/sec income at Level 1, and whether she is locked behind a code, a milestone, or a zone gate. According to the Kick an Uma Roblox listing, the collection simulator was first published on August 24, 2026, by 30 dollar games, and the index needs to be read against the live [CHARACTER REHAUL] build that is running as of September 11, 2026 — older tier lists from the pre-rehaul build do not line up with current Uma values, so the database has to be rebuilt on the new scale.
What makes a Uma index different from a plain tier list is the structure. A tier list gives you a verdict — "this Uma is S-tier, that one is B-tier" — and stops there. An index goes further and gives you the four data points that power the verdict: rarity, base income, acquisition path, and synergy with the Kick Power and Weight upgrade systems. Those four numbers are the inputs you need to decide which horse girl to place on your best base pad, which duplicate to sell for Carats, and which one to level first when you have spare Cash. The index does not replace the tier list; it is the raw data the tier list is built on.
Players coming from other collection simulators will recognize the loop immediately, but the Uma economy has a few quirks. Every Uma has a Multi-hit Kick chance, a Zone Modifier bonus that activates only when she is placed in her home zone, and a Luck Weight stat that affects the odds of knocking a rare Uma out of the cluster. Those three hidden stats are not visible on the collection screen — you only see them in the index, which is why most mid-game players who skip building one end up placing high-rarity Umas on the wrong pads and wondering why their Cash/sec is half what the Discord players report.
How Kick an Uma Uma Values Are Calculated
Every value in the Kick an Uma Uma database is derived from a small set of base stats multiplied by zone and weight modifiers. Understanding the formula matters more than memorizing individual numbers, because the index gets rebalanced with each patch and the specific Cash/sec figures will shift, while the formula itself stays stable.
Base Stats Every Uma Shares
Each horse girl in the database carries six base stats that the Kick an Uma Uma index tracks in two layers. The first three — Rarity Tier, Base Cash/sec, and Kick Power Bonus — surface directly on the collection screen, so any player can read them at a glance without leaving the menu. The remaining three (Multi-hit Kick %, Zone Modifier, and Luck Weight) are deliberately hidden from the client and only emerge from the Kick an Uma Uma values sheet maintained by community testers who datamine each patch's client bundle. That sheet is what powers the sortable comparison tables used in tier-list videos, and it is the reason two seemingly identical Mythic Umas can still produce noticeably different Cash/sec curves once a Zone Modifier like the Beach +25% or Stadium +40% is layered on top of the tier multiplier.
| Stat | Where It Shows | What It Controls |
|---|---|---|
| Rarity Tier | Collection screen | Income multiplier and drop weight |
| Base Cash/sec | Collection screen | Passive income when placed on a pad |
| Kick Power Bonus | Collection screen | Adds to your total kick distance |
| Multi-hit Kick % | Hidden in index | Chance of a second kick in the same swing |
| Zone Modifier | Hidden in index | Income bonus when placed in home zone |
| Luck Weight | Hidden in index | Drop-rate influence for rare Umas |
The Rarity Tier field is the single most important column in the index, because the tier multiplies both income and kick power. A Mythic-tier Uma with a base Cash/sec of 50 produces 50 × 8 = 400 Cash/sec at Level 1, while a Rare-tier Uma with a base of 30 produces only 30 × 2 = 60 Cash/sec on the same pad. That 6.6× gap at the start of the game widens further once zone modifiers and weight bonuses are layered on, which is why the tier-list verdict is almost always "stack Mythics first, fill in with Legendaries, treat Rare Umas as XP fodder."
The Three Income Modifiers
The modifier stack is the reason the Kick an Uma Uma index is worth more than a flat tier list, because three independent multipliers compound instead of replacing one another. Each modifier draws from a different upgrade screen — the Rarity Multiplier is locked at acquisition, the Zone Modifier requires matching the Uma's home venue, and the Weight Bonus demands gear investment — so your effective cash/sec curve is shaped by whichever of the three you have already completed. That separation is exactly what the index exposes where a raw tier list collapses them into a single label.
Effective Cash/sec = Base Cash/sec × Rarity Multiplier × (1 + Zone Modifier) × (1 + Weight Bonus) — this multiplicative chain is what separates a true index value from a flat tier list rating, because a Mythic Uma with an 8× Rarity Multiplier, a +60% Zone Modifier, and a +45% Weight Bonus delivers roughly 18.6× her listed base income, while the same Uma placed in a non-matching zone with no Weight equipped earns only the 8× baseline.
| Modifier | Source | Typical Range | Where to Check |
|---|---|---|---|
| Rarity Multiplier | Uma's tier | 1.2× (Common) to 8× (Mythic) | Collection screen |
| Zone Modifier | Matching Uma to home zone | +10% to +60% | Zone info panel |
| Weight Bonus | Equipped Weight tier | +5% to +45% | Weight upgrade screen |
A Mythic Uma placed in her home zone with a Tier-4 Weight equipped can easily triple her listed base income, which means the "S-tier" label on a tier list is really shorthand for "this Uma has the best combination of all three modifiers." If you are mid-game and you have only one Mythic, the index tells you exactly which zone to send her to so the zone modifier is non-zero, and which Weight to craft first so the weight bonus is active.
Reading the Kick an Uma Uma Database by Rarity Tier
The current build uses a six-tier rarity ladder, and each tier behaves like its own mini-economy. Knowing the behavior of each tier matters more than memorizing individual Uma names, because the database rolls out new horse girls every few weeks and the names change but the tier mechanics do not.
| Tier | Color Code | Rarity Multiplier | Income Role | Acquisition Path |
|---|---|---|---|---|
| Common | Gray | 1.2× | XP fodder | Free kick drops |
| Uncommon | Green | 1.8× | Early pads | Free kick drops |
| Rare | Blue | 3.0× | Mid-game filler | Kick drops, codes |
| Legendary | Purple | 5.0× | Strong mid-game | Codes, milestones |
| Mythic | Gold | 8.0× | Late-game carry | Zones 4+, luck drops |
| Godly | Red | 12.0× | Endgame flex | Event-locked only |
Common and Uncommon Umas are not worth placing on pads once you have a Legendary in the same slot — the income difference is roughly 4×, and the pad space is the most limited resource in the base. According to the 30 dollar games Roblox group page, milestone codes like 30KGROUP grant a guaranteed Legendary (Mejiro Palmer) and are the cheapest way to skip the Uncommon plateau without spending Carats.
The Code-Locked and Milestone-Locked Umas
A small but important subsection of the index is the code-locked and milestone-locked Uma list, because these horse girls are not in the regular drop pool at all. You either claim them through a code, reach a visit milestone, or join a specific Roblox group before the code will resolve. The current code set, verified as of September 2026 per the Game Rant code hub, is:
| Code | Reward | Tier | Requirement |
|---|---|---|---|
| 1000CARATS | 1,000 Carats | Currency | None |
| 30KGROUP | Mejiro Palmer Uma | Legendary | Join 30 dollar games group |
| 300KVISITS | Curren Chan Uma | Legendary | Visit-milestone code |
The 30KGROUP code is the single most valuable entry in the database for a new player, because the Mejiro Palmer Uma is a Legendary with a strong Zone Modifier in the medium-distance zones, and the only cost is joining a free Roblox group. The 300KVISITS code is harder to time because it requires the broader community to hit a visit count, but the Curren Chan Uma it grants has one of the highest Luck Weight stats in the index, which makes her valuable even if you never place her on a pad.
Kick an Uma Best Horse Girl Picks by Player Stage
The "best horse girl" question does not have one answer — it depends on what stage of the game you are in, what Umas you already own, and what zone you have unlocked. The index lets you filter for all three at once, which is why it is the better starting point for a decision than a flat S-to-F tier list.
Early Game (Zones 1-2, Sub-1,000 Cash/sec Goal)
In the first two zones, the goal is not maximum income — it is a stable base that can be expanded without grinding. The right picks here are Umas with low base Cash but high Zone Modifier bonuses, because every percent of zone modifier is amplified by the cheap Tier-1 Weight you can craft within the first 30 minutes. The index flags Uncommon Umas like Silk Hat and White Veil as best-in-slot for Zone 1, not because they have high raw income but because they unlock the First Pad Bonus achievement that grants a one-time 500-Cash payout.
If you are starting fresh, the Kick an Uma beginner guide walks through the exact first-session loop — kick, place, redeem code, craft Tier-1 Weight — that gets you to a stable Cash/sec baseline before you start chasing Mythics. The index tells you which Umas to look for during that loop, while the beginner guide tells you the order of actions.
Mid Game (Zones 3-5, Stable Rare+ Roster)
Once you have cleared Zone 3, the index shifts its evaluation weight from "find a Uma with high zone bonus" to "stack Mythics as fast as possible" because the Mythic multiplier (8×) compounds against every Level milestone unlock. The mid-game best horse girl picks below prioritize raw stat ceilings over zone affinity:
| Uma | Tier | Best Zone | Why She Carries |
|---|---|---|---|
| Mejiro Palmer | Legendary | Zone 3 | Granted free by 30KGROUP code |
| Curren Chan | Legendary | Zone 4 | Highest Luck Weight in index |
| Gold Ship | Mythic | Zone 5 | Best Cash/sec at Level 1 |
| Air Groove | Mythic | Zone 5 | Highest Multi-hit Kick % |
Gold Ship is widely considered the best horse girl for mid-game because her base Cash/sec of 50 × 8× Mythic multiplier = 400/sec is the highest in the index, and her Zone 5 modifier is a flat +45%. Air Groove is the runner-up for players who value kick distance over passive income, because her Multi-hit Kick % of 28% means roughly one in four swings will fire a second kick that can chain into a rare drop. Picking between them comes down to whether your bottleneck is pad income (Gold Ship) or kick progression (Air Groove).
The Kick an Uma comparison chart on the tier-list page goes deeper on the head-to-head numbers between these four mid-game carries, including how their effective income changes when you swap Weight tiers.
Late Game (Zones 6+, Mythic-Stable Roster)
In the late game, the index stops being about individual Umas and starts being about Uma Synergy — the bonus you get when two or more Mythics from the same series are placed on adjacent pads. The current build has three named synergies:
| Synergy Name | Required Umas | Bonus | Best Use |
|---|---|---|---|
| Triple Crown | 3 Gold-series Mythics | +60% income to all three | Income carry |
| Speed Line | 2 Sprint-series Mythics | +25% kick distance | Zone clearing |
| Lucky Seven | 4 any-tier Umas | +15% rare drop rate | Luck grinding |
A late-game best horse girl pick is therefore not a single Uma but a roster built to activate at least one synergy. A player chasing Triple Crown will prioritize Gold Ship, Gold City, and Gold Halo above all other drops, while a player who wants to clear the new Zone 7 gate will push Speed Line first because the kick-distance bonus is the only way to reach the far end of the zone without crafting the Tier-6 Weight, which is currently locked behind a Godly-tier Uma.
Practical Strategy: Using the Index to Plan Your Next 7 Days
The index is most useful when it is read as a planning tool, not just a reference. Once you know which Uma you are aiming for, you can plan weight crafting, pad placement, and kick-distance upgrades around that target instead of grinding generically.
The Three-Stage Plan
| Stage | Day Range | Goal | Index Use |
|---|---|---|---|
| Bootstrap | Day 1-2 | Unlock Mejiro Palmer + Curren Chan | Redeem both codes, place on Zone 3-4 pads |
| Push | Day 3-5 | First Mythic drop | Run Zone 4-5, prioritize Luck Weight Umas |
| Optimize | Day 6-7 | Activate first synergy | Fill adjacent pads with matching series Umas |
The bootstrap stage is the cheapest because both top-tier Umas are code-locked and cost only Roblox group membership and a visit milestone. The push stage is where the index's Luck Weight column becomes critical — placing Curren Chan on a Zone 4 pad while kicking in Zone 5 raises the rare-drop rate enough that a Mythic becomes likely within two sessions, according to community data shared in the official Kick an Uma Discord. The optimize stage is where the database's hidden synergy column pays off, because the index tells you exactly which three adjacent pads to fill and which Umas count toward the same synergy.
Avoiding the Three Common Index Mistakes
The three most punishing Kick an Uma Uma index mistakes are not obvious until you've already lost a full week of Carats to them: placing Mythics in a zone whose modifier doesn't match their Tags, selling duplicate Legendaries that the Crafting Bench could fuse into a Mythic, and grinding for Godly-tier Umas before reaching Zone 6, where Godlies actually start dropping as event rewards. Each of these costs measurable progression — typically 10–60% of pad income per session, three Legendary dupes per Mythic, or dozens of wasted stamina bars chasing a rarity that isn't yet in the drop pool. Catching all three is a 30-second check against the index's Income, Fusable, and Zone Unlock columns before you commit a single placement, sell, or stamina refresh.
| Mistake | Why It Hurts | Fix |
|---|---|---|
| Placing Mythics in the wrong zone | Loses 10-60% income from missing zone modifier | Cross-check index before placing |
| Selling duplicate Legendaries for Carats | Wastes a Mythic-rarity fusion material | Fuse dupes at the Crafting Bench instead |
| Chasing Godly-tier Umas before Zone 6 | Godlies are event-locked, not grindable | Stack Mythics first, then push events |
The second mistake is the most common and the most expensive, because the Crafting Bench can fuse three duplicate Legendaries into a guaranteed Mythic, which is a far better Carats-per-progress conversion than selling them. The index flags every Uma as Fusable: Yes/No in the database, and a quick check before visiting the sell menu saves dozens of hours of grinding in the long run.
Weight crafting ties into the same planning loop, and the Kick an Uma weight upgrade guide covers the material costs for Tier-4 and Tier-5 Weights, which are the breakpoints where the Weight Bonus column in the index starts to compound meaningfully. A player running a Tier-5 Weight sees a +35% income bump on every pad, which is roughly the same as gaining one extra Mythic-tier pad without spending a single Carat.
Frequently Asked Questions
What is the Kick an Uma Uma index and why do I need it?
The Kick an Uma Uma index is a consolidated database of every horse girl in the current build, listing her rarity tier, base Cash/sec, hidden zone modifier, luck weight, and acquisition path. You need it because the in-game collection screen only shows three of the six stats that determine a Uma's real value, and the hidden three are the ones that decide whether a Mythic is worth placing on your best pad.
Which is the best horse girl in Kick an Uma right now?
The best horse girl in Kick an Uma for most players is Gold Ship, because her base Cash/sec of 50 multiplied by her 8× Mythic rarity bonus gives 400/sec at Level 1, and her Zone 5 modifier adds another +45%. For players focused on kick distance instead of income, Air Groove is the runner-up with a 28% Multi-hit Kick chance that can chain rare drops.
Where can I check current Kick an Uma Uma values?
Kick an Uma Uma values are tracked on the official game page, on the 30 dollar games Roblox group page, and on community-maintained spreadsheets posted in the official Discord. The values were rebalanced in the September 2026 [CHARACTER REHAUL] build, so any tier list published before that patch should be treated as outdated.
How do I redeem code-locked Umas from the index?
You redeem code-locked Umas by opening Kick an Uma, waiting for your character to spawn, tapping the Codes button on the side of the HUD, typing the code exactly as shown, and pressing Redeem. The 30KGROUP code also requires you to join the 30 dollar games Roblox group before it will resolve, and the 300KVISITS code only works once the broader community hits the current visit milestone.
Should I sell duplicate Umas for Carats or fuse them?
You should almost always fuse duplicates at the Crafting Bench, because three duplicate Legendaries can be fused into a guaranteed Mythic, which is a much higher Carats-per-progress value than selling them. The index marks every Uma as Fusable: Yes/No, and the only Umas worth selling for Carats are Common and Uncommon duplicates that do not feed any fusion recipe.